DUKE NUKEM

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Tout ce qui concerne ‘Duke Nukem Forever’

Interview with DNF CG Artist Joe Wampole

Posted by Duke On février - 12 - 2012

joewampole.jpgJoe Wampole, who worked on Duke Nukem Forever, was the senior CG artist (lead character artist) at 3D Realms.  According to his resume, his key achievements included creating "… function, movement, special abilities, weapons, … concepts, modeling, normal map generation, and texturing for characters."  He’s been kind enough to give us an exclusive interview for all the DNF fans out there.
Q1) When did you work at 3D Realms and what were your duties?

I worked at 3D Realms from 2002-2006 and was the sole character artist for the majority of my employment there. Duties included some concept, building, texturing, skinning, and a bit of outsource management for most of the characters in the game at that that time.

Q2) What led to you becoming employed at 3D Realms?

In 2000, I was working at Terminal Reality and we had just finished a project. The company was scrambling to get another contract with a publisher and things were looking a little bleak so I submitted my portfolio and resume to 3D Realms as I had been an enormous Duke Nukem fan and 3DR was somewhat local.

They weren’t looking to hire at that time, but luckily TRI secured a deal with Majesco to produce a game we’d been pitching about a half-vampire named BloodRayne. So for the next 18 months I worked as Lead Designer on BloodRayne.

After BloodRayne shipped, George Broussard contacted me and asked if I was still interested in working at 3DR.Being the huge Duke fan I was, I went for an interview and to check out the game. I found out the 2001 trailer was obsolete as they were almost completely rebooting with new tech to achieve results similar to recently released Doom 3. I was excited about working on DNF and getting the chance to work with cutting edge tech for the art so I jumped on board.



Q3) Throughout the time you worked at 3D Realms what kind of major changes occured in regards to Duke Nukem Forever?

Whew…this is a doozy of a question.

In my almost 14 years as a developer at a number of different companies and projects, DNF was at times the coolest project to work on and at other times, the most disorganized and frustrating.

Nearly every month or so included fairly major changes. For design, there was no real comprehensive design document and it seemed like whatever the new cool thing in movies or games was, drastic changes were mandated for DNF. Whole levels would be restarted or completely thrown out.

For art, tech was also changing on a constant basis so we’d have a huge campaign to increase polycount and/or texture sizes for a while only to follow that with a campaign to decrease…and repeat. There was a lack of foresight, planning, production, and leadership making it impossible to make significant progress.

Yet, periodically we’d get awesome new features that immensely enhanced what we could do with art – or cool new gameplay features like being able to write an autograph in a book in real time.



Q4) Have you played the final version of Duke Nukem Forever and if so did you enjoy it and were there any assets that you’d worked on that had remained in-game?

Heh, I know this won’t go over well, but I actually haven’t played the final game. With limited time on my hands and after reading the harsh reviews it’s honestly hard to be motivated to play. I highly doubt there are any assets I made still in the game considering the 5 years of development that continued after my departure. But, I am absolutely looking forward to what Gearbox can do with the franchise!



Q5) Scott Miller has said that between 2001 and 2007 alot of work happened but without direction, during your time at 3D Realms what was your experience with this?

This is related to the amount of changes the project went through mentioned above. Beyond that, the team was arguably too small for a triple A title and without the right management and direction it felt more like we were a mod community than a professional developer. Don’t mistake that to mean that the team didn’t work hard. We were passionate about the project and we definitely had some awesome features and moments of genius but without a cohesive unification it didn’t gel together. 



Q6) The final version of Duke Nukem Forever was met with harsh criticism, what are your thought on this having personally worked on the game?

Duke Nukem is more than just a game – to many people, including myself, he is a character to love – in the way people have favorite super heroes or action stars. But just like the multitude of terribly written comic books and comic book inspired movies, the name and image of a favorite character alone can’t carry the media. Seeing what was happening in the development first hand was disheartening. And, unfortunately, I don’t think anyone can argue that the game shouldn’t have turned out better with more than 10 years of development behind it. Still, some fans have told me they had a good time playing the game experiencing it for what it is, flaws and all. That’s great and it’s good the hard work is appreciated.



Q7) What were your feelings when 3D Realms released their staff in 2009?

I felt terrible for the team. Some of those guys had been on the project for years and had to deal with so many issues during the development of the project, only to end up jobless with little to nothing to show for it.

In addition, some of the team went on to form Triptych Games and worked for about a year, if I’m not mistaken, with their own money to finish Duke Nukem Forever. Yet, in all the media news about Take Two suing 3DR, Gearbox buying the rights and finishing DNF, etc., it seemed like the work that the guys at Triptych did was somewhat overlooked.

In any case, I’m glad the game finally shipped and the IP is now in the hands of a company that can do something with it. I have high hopes for Duke returning to his highly entertaining glory.

Q8) Were you a fan of Duke Nukem 3D and, if so, what is your favourite map?

Absolutely…as mentioned before a couple times, I was an enormous Duke 3D fan. Long ago, I had my pc themed with Duke Nukem sound bytes and made my own Unreal Tournament skin for the red team that was – you guessed it – Duke Nukem. My favorite maps were the ones based in more common, "recognizeable" locations – theater, Dukeburger, sex shop, strip club, etc.

Q9) What’s your favourite Duke Nukem oneliner?

Ahh…Duke’s one-liners…

Related tangent: there are plenty of games with a silent protagonist. The thinking behind that is the player is the main character, so in the game, the main character doesn’t speak. The problem with that is I, as a person, can and do speak. So those games feel detached, unrealistic, and audibly empty when my character doesn’t make a peep when all the crazy stuff happens around me. Also, it actually makes me feel like I’m a servant to the other characters in the game when all I can do is follow orders and directions. I feel I have no will of my own. To me that’s less immersive than playing a character with personality.

That said, Duke’s one-liners are one of the most appealing things about Duke Nukem – he’s the ultimate B-movie action star and it’s hugely satisfying as the character takes pretty much what I’m thinking and says it with over-the-top gusto. I become him (or he becomes me) while playing the game.

My favorite one-liner is "I’m gonna put this smack dab on your ass". It’s simultaneously cheesy, hilarious, and bad ass. And to this day, I’ll still say, out loud, in raspy Duke voice, "Where is it?" when looking for things at my house or on the hard drive or network on my pc.

Q10) During your time at 3D Realms you must’ve worked on many awesome looking beasts, care to show us some?

Well, they seemed awesome at the time   But video game characters usually don’t age well as technology advances so quickly. Seriously, they’re 5-8 years old now! Anyway, I hope the fans find the renders interesting from a historical standpoint at least.

Thanks for the interview!

[Trailer] DLC Duken Nukem Forever : The Doctor Who Cloned Me

Posted by Duke On décembre - 13 - 2011

Boules en acier trempé !

Trailer du brand new Duke Nukem: The Doctor Who Cloned Me DLC.


Le DLC est disponible dès maintenant sur Xbox 360, PS3, et PC Steam!

Possible spoilers are ahead.

dnfdemo.jpg

Duke Nukem Forever will reportedly receive at least three packs of downloadable content, bringing new weapons, maps and modes – including karaoke.
Details of the DLC have emerged from files found in Duke Nukem Forever’s demo – posted online by egamer.
DLC Pack #1 contains four new weapons – a minigun, a "noob tube", a sticky grenade and a "BFG" – the latter of which was a big plasma weapon found in Doom and Quake.
DLC Pack #2 consists of three new deathmatch maps – "EDF Base", "LKR" and "Map 3", presumably for the game’s multiplayer mode.
DLC Pack #3 includes 15 new single-player maps, arm wrestling, the "Impregnader" weapon and a karaoke machine.

Thanks Eurogamer and eGamer.

Clothing/Rewards?

  • DukeShades
  • PlainShirt
  • NoHat
  • White
  • Red
  • Pink
  • Purple
  • Blue
  • Turqoise
  • Green
  • Yellow
  • Orange
  • Grey
  • Olive


Challenges:

ID
Name
XP Bonus

14
WatchYourStep
100

15
WatchYourStepII
250

16
WatchYourStepIII
750

17
WatchYourStepIV
2000

18
SplatterKing
100

19
SplatterKingII
250

20
SplatterKingIII
750

21
SplatterKingIV
2000

22
PunchyMcPuncher
100

23
PunchyMcPuncherII
250

24
PunchyMcPuncherIII
750

25
PunchyMcPuncherIV
2000

26
RoidRage
100

27
RoidRageII
250

28
RoidRageIII
750

29
RoidRageIV
2000

30
SizeDoesn’tMatter
250

31
SizeDoesn’tMatterII
1000

32
SizeDoesn’tMatterIII
2500

33
SizeDoesn’tMatterIV
10000

34
BurgerFace
250

35
BurgerFaceII
1000

36
BurgerFaceIII
2500

37
BurgerFaceIV
10000

38
SwissCheese
250

39
SwissCheeseII
1000

40
SwissCheeseIII
2500

41
SwissCheeseIV
10000

42
Loser-SeekingMissiles
250

43
Loser-SeekingMissilesII
1000

44
Loser-SeekingMissilesIII
2500

45
Loser-SeekingMissilesIV
10000

46
MeatGrinder
250

47
MeatGrinderII
1000

48
MeatGrinderIII
2500

49
MeatGrinderIV
10000

50
MediumRare
250

51
MediumRareII
1000

52
MediumRareIII
2500

53
MediumRareIV
10000

58
RightintheEye
250

59
RightintheEyeII
1000

60
RightintheEyeIII
2500

61
RightintheEyeIV
10000

62
IcetoSeeYou
100

63
IcetoSeeYouII
250

64
IcetoSeeYouIII
750

65
IcetoSeeYouIV
2000

66
PeeWeeVermin
100

67
PeeWeeVerminII
250

68
PeeWeeVerminIII
750

69
PeeWeeVerminIV
2000

70
SmileYouSonofaBitch
100

71
SmileYouSonofaBitchII
250

72
SmileYouSonofaBitchIII
750

73
SmileYouSonofaBitchIV
2000

74
TinyButDeadlyI
100

75
TinyButDeadlyII
250

76
TinyButDeadlyIII
750

77
TinyButDeadlyIV
2000

78
FlakYou
100

79
FlakYouII
250

80
FlakYouIII
750

81
FlakYouIV
2000

82
MileHighClub
500

83
MileHighClubII
1500

84
MileHighClubIII
3000

85
MileHighClubIV
4500

86
FreeFallin’
100

87
FreeFallin’II
1000

88
FreeFallin’III
2500

89
FreeFallin’IV
10000

90
Marathon
125

91
MarathonII
250

92
MarathonIII
1250

93
MarathonIV
3750

94
ThatWasn’tMe
250

95
ThatWasn’tMeII
625

96
ThatWasn’tMeIII
1875

97
ThatWasn’tMeIV
5000

98
PrescriptionOnly
250

99
PrescriptionOnlyII
625

100
PrescriptionOnlyIII
1875

101
PrescriptionOnlyIV
5000

102
ReallyThirsty
250

103
ReallyThirstyII
625

104
ReallyThirstyIII
1875

105
ReallyThirstyIV
5000

106
DukeMatchVeteran
500

107
TeamDukeMatchVeteran
500

108
CapturetheBabeVeteran
500

109
HailtotheKingVeteran
500

111
ShitTalker
50

113
SuperNinja
150

114
ISeeYou
150

115
DoubleYourFun
100

116
NothingCanStopMe
100

117
JustChillin’
50

118
AllAboutPerspective
50

119
SoHot
100

120
TheWaterWasCold
100

121
Crusader
100

122
CrusaderII
2500

123
CrusaderIII
7500

124
CrusaderIV
20000

125
AllAboutMe
100

126
AllAboutMeII
500

127
AllAboutMeIII
2000

128
AllAboutMeIV
5000

129
MyBrother’sKeeper
100

130
MyBrother’sKeeperII
2500

131
MyBrother’sKeeperIII
7500

132
MyBrother’sKeeperIV
20000

133
GetOffMyCoattails
100

134
GetOffMyCoattailsII
500

135
GetOffMyCoattailsIII
2000

136
GetOffMyCoattailsIV
5000

137
FaceRolled
100

138
FaceRolledII
1000

139
FaceRolledIII
5000

140
FaceRolledIV
10000

141
I’mGonnaLetYouFinish
100

142
I’mGonnaLetYouFinishII
500

143
I’mGonnaLetYouFinishIII
1250

144
I’mGonnaLetYouFinishIV
2500

145
LadiesMan
100

146
LadiesManII
250

147
LadiesManIII
750

148
LadiesManIV
20000

149
You’reMarried?
10

150
You’reMarried?II
100

151
You’reMarried?III
500

152
You’reMarried?IV
1500

153
WomanizerI
25

154
WomanizerII
500

155
WomanizerIII
1725

156
WomanizerIV
3750

157
LadySavior
50

158
LadySaviorII
500

159
LadySaviorIII
2500

160
LadySaviorIV
7500

161
CockBlocker
50

162
CockBlockerII
500

163
CockBlockerIII
2500

164
CockBlockerIV
7500

165
KingmakerI
100

166
KingmakerII
2500

167
KingmakerIII
7500

168
KingmakerIV
20000

169
GrubbyMittsI
200

170
GrubbyMittsII
800

171
GrubbyMittsIII
2000

172
GrubbyMittsIV
4000

177
OurHouseI
100

178
OurHouseII
2500

179
OurHouseIII
7500

180
OurHouseIV
20000

192
HailMaryI
100

193
HailMaryII
250

194
HailMaryIII
750

195
HailMaryIV
2000

196
FollowMyLeadI
250

197
FollowMyLeadII
500

198
FollowMyLeadIII
1250

199
FollowMyLeadIV
3750

200
BattlefortheCircleI
250

201
BattlefortheCircleII
500

202
BattlefortheCircleIII
1250

203
BattlefortheCircleIV
3750

204
PropaneAccessories
500

205
ScrapingBottom
10

206
ITriedMyBest
125

207
I’mHerefortheFood
10

208
WeTried
125

209
MyTeamSucked
10

210
MajorShrinkage
10

211
SpringLoaded
2500

212
Ralph
2000

213
DirtyRats
500

214
LeapFrog
500

215
Limbo
500

216
SheWasFrigid
10

217
ExplosiveGasI
100

218
ExplosiveGasII
250

219
ExplosiveGasIII
750

220
ExplosiveGasIV
2000

221
TopGunI
250

222
TopGunII
625

223
TopGunIII
1875

224
TopGunIV
5000

225
BouncingBettyI
500

226
BouncingBettyII
1500

227
BouncingBettyIII
5000

228
BouncingBettyIV
10000

229
HotPocketsI
500

230
HotPocketsII
2500

231
HotPocketsIII
5000

232
HotPocketsIV
25000

233
SqueakyCleanI
500

234
SqueakyCleanII
1000

235
SqueakyCleanIII
5000

236
SqueakyCleanIV
15000

237
WatchWhereYou’reGoing
10

238
AcmeInc.
10

239
O.M.G.
10

240
I’llNeverLearn
10

241
StupidSeekingMissiles
10

242
NeverTakenAlive
10

243
Don’tTouch
10

244
NoHeadRoom
10

245
Where’sMyParachute?
10

246
Shocking
10

247
ForgottoFlip
10

359
MyEmoLife

248
KangarooJack
1000

249
PigeonPrecision
1000

250
BoomGoestheWeasel
250

251
BoomGoestheWeaselII
1000

252
BoomGoestheWeaselIII
2500

253
BoomGoestheWeaselIV
10000

254
Lemmings…AllofThem
250

255
Lemmings…AllofThemII
500

256
Lemmings…AllofThemIII
2500

257
Lemmings…AllofThemIV
7500

258
CuriosityKilledtheCats
250

259
CuriosityKilledtheCatsII
500

260
CuriosityKilledtheCatsIII
2500

261
CuriosityKilledtheCatsIV
7500

607
FireandIce
1000

263
MénageàDeath
1000

264
Pull!
1000

265
DrinkingMakesYouTougher
1000

266
FreezingRain
150

267
FallingDownShrunk
150

268
MidairCollision
2500

269
PerfectAim
1000

270
TheSheriff
1000

271
YourShirt’sDaBomb
500

272
MADF
250

273
OldSchool
1000

274
SpecialSauce
500

275
OneManArmyI
500

276
OneManArmyII
2500

277
OneManArmyIII
5000

278
OneManArmyIV
25000

279
ScalpCollectorI
500

280
ScalpCollectorII
1000

281
ScalpCollectorIII
5000

282
ScalpCollectorIV
15000

283
PaybackI
25

284
PaybackII
250

285
PaybackIII
1250

286
PaybackIV
3750

287
ThatLastStepI
100

288
ThatLastStepII
1000

289
ThatLastStepIII
5000

290
ThatLastStepIV
15000

291
That’sChunkyI
100

292
That’sChunkyII
1000

293
That’sChunkyIII
5000

294
That’sChunkyIV
15000

295
ElToroI
250

296
ElToroII
1250

297
ElToroIII
2500

298
ElToroIV
12500

299
K.O.KingI
250

300
K.O.KingII
1250

301
K.O.KingIII
2500

302
K.O.KingIV
12500

303
BlastRadiusI
500

304
BlastRadiusII
2500

305
BlastRadiusIII
5000

306
BlastRadiusIV
25000

307
RunningMan
1000

308
RemoteBomber
1000

309
BarFight
1000

310
Inhuman
1000

311
We’reGoingStreaking!I
250

312
We’reGoingStreaking!II
1250

313
We’reGoingStreaking!III
2500

314
We’reGoingStreaking!IV
6250

315
UntouchableI
1000

316
UntouchableII
5000

317
UntouchableIII
20000

318
UntouchableIV
50000

319
GoingonSafari
2500

320
Nuke’EmI
500

321
Nuke’EmII
1000

322
Nuke’EmIII
5000

323
Nuke’EmIV
15000

324
Overkill
2500

325
BreakingtheMold
2500

326
DanceParty
5000

327
HotPotato
5000

328
OgreRush
2500

329
Joust
2500

330
OneShotOneKill
5000

331
FromBeyondtheGrave
2500

332
GiantKiller
2500

333
StuckOnYouI
500

334
StuckOnYouII
1000

335
StuckOnYouIII
5000

336
StuckOnYouIV
15000

358
SecretSnoop

360
Perfectionist

Secret Areas (also Achievements):

ID
Name
XP Bonus

348
SecretArea:MorningWood
100

349
SecretArea:HooverDamned
100

350
SecretArea:DukeBurger
100

351
SecretArea:VegasRuins
100

352
SecretArea:Hive
100

353
SecretArea:Industrial
100

354
SecretArea:Casino
100

355
SecretArea:Construction
100

356
SecretArea:HighwayNoon
100

357
SecretArea:Hollywood
100


(Multiplayer?) Maps:

  • DM-MorningWood (Deathmatch, Team Deathmatch, CaptureTheBabe, KingOfTheHill))
  • DM-HooverDamned (Deathmatch, Team Deathmatch, CaptureTheBabe, KingOfTheHill)
  • DM-BuckeyeBurger (Deathmatch, Team Deathmatch, KingOfTheHill)
  • DM-VegasRuins (Deathmatch, Team Deathmatch, CaptureTheBabe, KingOfTheHill)
  • DM-Hive (Deathmatch, Team Deathmatch, CaptureTheBabe, KingOfTheHill)
  • DM-Industrial (Deathmatch, Team Deathmatch, CaptureTheBabe, KingOfTheHill)
  • DM-Casino (Deathmatch, Team Deathmatch, CaptureTheBabe, KingOfTheHill)
  • DM-Construction (Deathmatch, Team Deathmatch, KingOfTheHill)
  • DM-HighwayNoon (Deathmatch, Team Deathmatch, CaptureTheBabe, KingOfTheHill)
  • DM-Hollywood (Deathmatch, Team Deathmatch, KingOfTheHill)


Game Types:

  • DeathmatchGame
  • DeathmatchGame
  • CaptureTheBabe
  • KingOfTheHill


“Babes”:

  • Maid
  • AsianBabe
  • FoxyBabe
  • SoldierBabe
  • SportyBabe
  • SchoolBabe
  • TwinBabes


Levels (from XP):

XPToLevel=0
XPToLevel=1500
XPToLevel=2500
XPToLevel=3700
XPToLevel=5100 // lv5
XPToLevel=6700
XPToLevel=8500
XPToLevel=10500
XPToLevel=12700
XPToLevel=15100 // lv10
XPToLevel=17900
XPToLevel=21100
XPToLevel=24700
XPToLevel=28700
XPToLevel=33100 // lv15
XPToLevel=37900
XPToLevel=43100
XPToLevel=48900
XPToLevel=55100
XPToLevel=62900 // lv20
XPToLevel=71500
XPToLevel=80900
XPToLevel=91100
XPToLevel=102100
XPToLevel=113900 // lv25
XPToLevel=126500
XPToLevel=140300
XPToLevel=155500
XPToLevel=172100
XPToLevel=190100 // lv30
XPToLevel=211600
XPToLevel=235400
XPToLevel=260400
XPToLevel=287600
XPToLevel=317200 // lv35
XPToLevel=349400
XPToLevel=382800
XPToLevel=418800
XPToLevel=457600
XPToLevel=499100 // lv 40
XPToLevel=627100 // Overdrive starts here
XPToLevel=827100 // lv 42
Downloadable Content #1:

  • Weapon – bfg
  • Weapon – minigun
  • Weapon – noobtube
  • Weapon – stickygrenade

Downloadable Content #2 (Multiplayer?):

  • Map – DM-EDFBase
  • Map – DM-LKR
  • Map – DM-Map3


Downloadable Content #3:

  • Maps – 15 new (single player) maps
  • Misc – armwrestling, bus, karakoe machine
  • Weapon – impregnader


Cheat codes?

(Only the ones marked with a * seem to work in the demo)

  • dnkroz
  • dnview
  • dnshowmap
  • dnmonsters
  • dnunlock
  • dnweapons*
  • dninventory
  • dnclip*
  • dncoords
  • dndebug*
  • dnrate
  • dnnuk

[video] Duke Nukem Forever – History of a Legend

Posted by Duke On juin - 25 - 2011

Comment Duke Nukem est devenu une légende du jeu vidéo (en VO)

Fanart Duke Nukem Forever + Bonus

Posted by Duke On juin - 25 - 2011

angela.a..jpg

 

en bonus, le commentaire (en VO) de l’artiste qui a réalisé cette illustration (Angela A.) par rapport à Duke et les femmes… ^^

Says Angela A: My boyfriend has said how his view of Duke is nostalgically rooted in him first and foremost being an awesome alien ass-kicker, the man with genuinely clever, edgy comebacks, and lastly enjoys the babes. So after all the talk of DNF being misogynistic and hateful toward women I thought, "Screw that. The real Duke wouldn’t hate women. Duke LOVES women! If every guy wants to be him and every girl wants to be with him, it’d be because he’s not only supposed to be a badass hero-of-the-world but also because he’s a man who knows how to treat his ladies right!" So I wanted to draw that view of Duke. Big, strong, a lover not a hater, and (just like Al Pacino) has a healthy appreciation for the scent of a woman.

Les petits chanceux qui se procureront Duke Nukem Forever dans les boutiques Toys”R”Us entre le 14 juin et le 18 juin auront droit à une figurine du Duke gratuitement !

Cette information venant de la page officielle, je ne sais pas si elle est valable dans tous les pays ou simplement les states… affaire à suivre donc.

Duke Nukem Forever hits store shelves this Tuesday, June 14, for Xbox 360, PC, and PS3! Buy it at Toys"R"Us Tuesday, June 14 through Saturday, June 18, and you’ll get the Duke Nukem figure for FREE! Get there early to score your free figure – quantities limited; no rain checks.
(Note: Duke Nukem Forever is rated M for Mature.)
Hail to the King, baby!

[Video] Duke Nukem Forever Review

Posted by Duke On juin - 12 - 2011

Je n’ai pas encore joué à Duke Nukem Forever, je ne suis donc pas en capacité de faire un retour sur le jeu, en attendant je vous laisse avec ces vidéos de chez IGN Uk.

On a droit à l’explosion d’un Boss, l’explosion d’un navire spatiale et de quelques aliens.

Enjoy ^^

Duke Nukem Forever Credits Website

Posted by Duke On mars - 7 - 2011

Sweet!  Maybe Duke4.net will get a mention? ;)

"We couldn’t possibly internally identify every person touched by this game from the inception of Duke Nukem Forever," Gearbox community manager Chris Faylor said. "It is our desire to recognize and acknowledge the people who have in some way been a part of the legacy and evolution of the game."
The site includes options for employees of DNF developers, publishers and contracotrs, as well as notable press, community members and fans. Applicants are asked to gauge their personal impact on the game at the time and in the imagined final game on a five-point scale.

dnfcredits.jpg

Duke Nukem Forever Footage

Posted by Duke On mars - 7 - 2011

The first one is pure gameplay with no commentary.  You might as well mute your sound for the second one and enjoy the visuals, because the commentary is made by an asshat from IGN with little understanding of Duke’s deliberately unique style.

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